I’ve in my main level a blueprint that generates the level layout based on a seed.
In the Editor, when I change the seed number, the level layout changes, working as intended.
However, when I load everything up on the Android, only the default seed number is used to generate the level.
If the seed number is changed manually or by script (i.e. when completing the level, the seed number goes +1).
Is there a bug? Is RandomStream not working? The problem only occurs on Android.
In the Editor everything works as intended.