So I have an odd question that I’m thinking about from a design and the an implementation point of view. I’m thinking about how to transition from one map to another and I’m trying to decide between standard level streaming and then a system similar to fables with separate levels with a loading screen (though hopefully the loading wouldn’t be as obnoxiously frequent and time consuming).
I was leaning towards a fable style for reasons I hadn’t really thought about other than I would not have to worry about persistant levels, could just link together the levels. But then I was wondering how to get the entrances to the levels to match up to the exits from the corresponding levels. Either way I that has given me plenty to think about so while I did that I thought I might ask what your opinions on the two systems would be and how best to implement them?