For no apparent reason my level suddenly takes FOREVER to load and save.
It has a landscape, some AI characters, some pawns and a bunch of static mesh props. These were all there before this issue.
Work on my game has come to a complete standstill. I cannot now save my level at all. It freezes at 45%.
I have a high spec system (i7 5960X), loads of RAM (32GB 3000) and lots of free disc space (3.2TB). My level was perfectly fine to save - and then it suddenly wasn’t. Everything else saves fine.
I tried duplicating the level and systematically deleted objects to see if any one thing is the cause. The issue persisted.
I then, out of sheer frustration, deleted ALL the objects in the scene and still the level takes 10+ mins to save (Stuck on 45% for a long time).
Reopening the EMPTY level the issues persists (!?!?!?!). The emptied level is 126mb on disc. A new level saves very quicky and is 913KB on disc.
Why on earth does this happen?
How does a level get corrupted like this?
Can someone from Epic please respond?
EDIT: Using version 4.12.5, blueprints only project based on a blank template (Originally created in 4.11 but successfully migrated to 4.12)
EDIT: Latest level save (15 mins) has rocketed up to 323mb (from 236mb) on drive with no additional content. This is a joke.