I don’t use streaming level volumes, all loading/unloading events are called using blueprints. And by experience, possessing/unpossessing VR pawns are quite a mess (due to the camera/HMD location different from the pawn’s location).
I don’t use streaming level volumes, all loading/unloading events are called using blueprints. And by experience, possessing/unpossessing VR pawns are quite a mess (due to the camera/HMD location different from the pawn’s location).