# Level streaming problem in movable object

**URL:** <https://forums.unrealengine.com/t/level-streaming-problem-in-movable-object/522900>\
**Category:** Architectural and Design Visualization\
**Tags:** streaming-level, ue, unreal-engine\
**Created:** [April 10, 2022, 10:54am UTC](https://forums.unrealengine.com/t/level-streaming-problem-in-movable-object/522900 "2022-04-10T10:54:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 10, 2022, 11:20am UTC](https://forums.unrealengine.com/t/level-streaming-problem-in-movable-object/522900/2 "2022-04-10T11:20:34Z")

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Maybe check this out

> [@How to callibrate static lighting with movable objects?](https://forums.unrealengine.com/t/how-to-callibrate-static-lighting-with-movable-objects/420842/2):
>
> Hi SmartPolygon I had the same problem and solved it by changing some settings in the “Details \> Lighting” panel of the mesh. Disable the “Static Shadow” and enable the “Distance Field Indirect Shadow”. I hope this is helping slight_smile

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