Looks like the level streaming by distance is out and see no options in the world properties.
Am I missing something?
Will it be added?
Or is the streaming by distance meant to be purely done by blueprints now?
Just seen the blueprint editor today and not use to the node setup yet…
I see when you are in the streamed level blueprints. That if the Landscape is selected and right click in the blueprint window the options are there for distance among other things. I can’t get them to copy over to the persistent levels blueprints. The Landscape actor goes blank in the cut or copy transfer to the persistent.
So this has to be done by the levels name somehow in the persistent level I believe.
I have it streamed already by map name, but not by distance.
Because streaming by distance was based essentially on a sphere originating at 0,0,0 of the incoming world it was difficult to consistently setup a layout that achieved the desired outcome. For UE4 we have removed the option and using blueprints to drive the loading/unloading is the recommended approach.
The streaming values for landscape are for texture streaming and are not related to level streaming.
Ok…thx for the reply. I will use simple trigger volumes for now since I have them working.
Not sure how to get streaming volumes going yet. I think it may need the “component” added and I don’t know how to add it to the third person C++ level blueprint. Only started on blueprints for a day.
Not sure if I should be creating a new blueprint to add “component”…I’ll leave it for another day!!