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Level Sequencer | Previz Character Anim Issue

Hi there,

I have a character rigged with a non-Unreal rig. Im trying to test the Level Sequencer to work on some previsualization by exporting a very simple keyed animation. When I bring the character into the veiwport/World Outliner and reset the position, the character seems to be in the right placement compared to Maya, like in IMAGE 01 (minus the torso separation):

But then I put the actor in Level Sequencer and attach the anim, the character ends up snapping back to the origin and rotated wrongly (like in IMAGE 02):

03.jpg

It animates just fine, the arms and torso translate and rotate to their basic keys.

Is there something specific in a rig (hierarchy?) that is needed to work properly?

thanks for your time