Level Sequencer calls Tick() many times when Path Tracer is used

I post here the answer I got via email for reference:

"Ok, I got some info. The answer is that motion blur in the path tracer doesn’t work from the old batch render pipeline (“Render Movie Settings” gui). You need to use the Movie Render Queue. Are you familiar with it? There is documentation here:

MRQ knows how to deal with tick timing so that it works with the path tracer and the specified number of time samples."