Level Sequencer Animation - Back to Anim BP

I have a very simple Level Sequence for standing up from an office chair. The chair and actor move back and then a sit to stand animation plays.

It works perfectly except that once the sequence is complete the actor remains in the last frame of the stand up animation. It doesn’t appear to return to it’s normal animation blue print.

This actor is interactive with triggered animations (from the anim bp) and morph targets. When frozen like this none of the animations work, although the morph targets do.

Removing the animation track from the sequence resolves this issue but that’s not really a good solution for me. The whole point is to have a nice sitting standing anim.

I am pretty new to the sequencer/matinee thing. Am I missing something?