# Level Sequence not working through LevelInstance?

**URL:** <https://forums.unrealengine.com/t/level-sequence-not-working-through-levelinstance/1343124>\
**Category:** Architectural and Design Visualization\
**Tags:** unreal-engine, question\
**Created:** [October 24, 2023, 4:44pm UTC](https://forums.unrealengine.com/t/level-sequence-not-working-through-levelinstance/1343124 "2023-10-24T16:44:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [October 24, 2023, 5:21pm UTC](https://forums.unrealengine.com/t/level-sequence-not-working-through-levelinstance/1343124/2 "2023-10-24T17:21:14Z")

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Hello,

You’re going to need a GAME INSTANCE.

A BP\_GAMEINSTANCE will act as a GLOBAL BLUEPRINT that will allow levels to communicate with one another.

It’s a MIDDLE MAN.

The reason you don’t want levels to directly communicate with one another is because unforeseen runscript can occur.

Just make sure that when you do create a GAME INSTANCE, you set this instance as default in the editor settings (or you can use the default):

> [@More game instance](https://forums.unrealengine.com/t/more-game-instance/312435/4):
>
> i can only one instance class i will use more of these classes if i make more classes and i cast from de instance class that is selected in project settings will game remember that variable when i go to another level?

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