I’m trying to play a level sequence when player is in a room, and stop after the player left. I’m using trigger box and play/pause in level blueprint to do this.
My problem is, I want the sequence to keep looping, buy once the player left(OnActorEndOverlap) and stop sequencer being called, next time the player enter, it play once and does not loop, even when loop property of the sequence is loop infinitely.
How can fix the problem and make it loop again? Or is there a “pause” function instead of an “stop?”