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Level Sequence and Event BeginPlay

Creating a Cinematic composed of several Level Sequences.
However am using Level Blueprints with Event.BeginPlay on some maps.

When playing back or rendering your sequence how do you get your Level Blueprints to work?

Begin play on the level starts way before recording does.
making timing things like that impossible.

Change the begin play to a custom event and fire the custom event via sequencer- should give you control over the exact same code you already have set up.