I want to make a level selection system where each level has some meta data that can be displayed when selecting a map. As an example think of an RTS where you select a level and then a small map of it comes up with spawn positions, map size etc.
I have a couple questions regarding this so here goes:
I was wondering if there is any way of storing additional data for a level which can be retrieved without loading the actual level?
In case there is no way how should I then go about creating the custom files for storing this data?
I know about reading/writing to a file but is there some unique setup/folder location to place things so they get properly packaged and working?
Any recommendations for how some custom data could be set inside the editor and saved to files? Just very simple data would be a nice start.