Level load matinee blueprint problem

I have a scene with a menu and everything.

When the game start, it’s playing a matinee in the background (play matinee on level start)

On my menu, I can click ‘‘explore scene’’ to open a copy of the same map, but without the matinee activated.

The problem is, even when I click explore, the matinee still start on level load. But on the maptest3, I don’t even have a matinee. It’s playing the matinee from maptest2…

Here’s my menu blueprint with some commands that are executed correctly. It’s really just the matinee thing I can’t resolve!


In fact I think my open level nodes don’t work. Well, they reload the current map instead of opening the other one.