Level keeps auto shutting and corrupting.

Please help.

Every time a try and save my level it crashes and corrupts. I have tried moving it into a fresh project to no avail.

Here is the crash log error message.

[2016.08.10-04.33.43:860][502]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Foliage\Private\FoliageInstanceBase.cpp] [Line: 90]
Instance base cache - integrity verification(3): Counter: 46 Size: 19, InvSize: 17 (L:1 S:0 T:0)

[2016.08.10-04.33.43:879][502]LogExit: Executing StaticShutdownAfterError

Is there any work around or fix?

Thank you!

You should post this on AnswerHub](https://answers.unrealengine.com/index.html) so Epic Developers can track and fix this issue.

Yeah its been posted. Their solution is either changing something in the code if you’re on a source only project or wait until 4.13. Yes, great solution for a problem that prevents many of us from getting work done. This is complete BS. I have deadlines and now I can’t get anything done because Foliage, as it should be, is integrated pretty much in every part of a normal game.