I’ve come to the conclusion that I don’t think that it is a settings problem with UE4 but, I believe it is just how the different OS’s handle the graphics possibly since the Quest is run on an Android device whereas the others are run using Windows.
I’ve come to the conclusion that I don’t think that it is a settings problem with UE4 but, I believe it is just how the different OS’s handle the graphics possibly since the Quest is run on an Android device whereas the others are run using Windows.