If you see in the 3 screen shots from the World Composition they show that there are 3 different level extent sizes for the levels. Most levels in the game have the 50,800 x 50,800 size however a few have weird sizes as per the screen shots. I thought these may have been caused by adding meshes to level where the current level wasn’t set to the level I was expecting to work on. I checked my levels and have cleaned up instances of this but I have 2 questions:
- would this have been the reason why the extent sizes vary on some of the levels?
- after cutting and pasting the meshes back into the correct levels how can I update the extent sizes?
The reason I think this is an issue is some of the levels extent crosses many other levels. Which I think is causing the levels with large extents to impact the distance streaming i.e. they are getting loaded even though they are a long way away and should not be loaded based on the distance stream.