,
I see what you mean.
However, the difference between the engines you stated and UE4 is that UE4 is made with today’s standards in mind; which in level creation case would be using an external 3D modelling program.
Now, its not like BSP brushes are never used at all. They’re just not used exclusively anymore.
However, like you getting a bit more ease with BSP brushes could help me out. I’d love to go back to creating game worlds using BSP brushes like I did when I used mod Half-Life, Quake, and Doom.
I’ve always preferred BSP brush scaling over Static Mesh placement…
Maybe we’re just old-school or maybe could go somewhere.
I guess that remains to be seen.
~ Jason