Alright, so I have UE4 now, and here are my issues & summary:
1). The editor runs too slow on my fairly strong PC(i-7 860, GTX 670 OC, Win7 x64) to be able to get anything done quickly. is not good for the majority of us casual gamers/mappers, or for anyone, really… UDK runs at least twice as fast(in general), with realtime on or off, and with a decent performance increase in DX9 mode vs DX11.
2). The game and editor(in realtime) seem to be limited to 60 FPS . Anyone know how to remove/“unlock” it? I looked around in the configs for a bit, but didn’t find much. My FPS do not seem to be locked in UDK.
3). Can I still disable “Grab and Drag To Scroll Ortho Cameras ” like in UDK? I couldn’t find option.
4). The BSP tools are about what I expected; live BSP editing is great( is also possible in UDK, I found out), and being able to select/edit verts, edges and polygons is great, but otherwise these tools are stiflingly limited . More limited than UE1 possibly, with the 2D Shape Editor being removed. The entire BSP system seems pretty buggy/bad right now. Unreal’s surface alignment(UV) tools have always had only barebone functionality, and still do.
Overall, I am not happy with the current editor, due to the poor performance, poor BSP tools, and the odd, new interface/layout. Give me a “High-Performance Editing” mode, please… UDK is very, very good; I’m not sure why we had to go and make a completely new editor…?
I get your qualms, but I think UE is still UE basically.
Its neither a step forward or backward because BSP brush work is considered obsolete.
Do I agree?
Actually, no. I think BSP brush work is still a good alternative.
But, UE is leaning towards the more accepted use of Static Meshes.
~ Jason