Level Design tools not quite fast enough, for solo level designers.

Well, I’m fairy sure UE4’s BSP tools can’t operate quickly like I want, but all you need to do to add/delete blocks in voxel editors is right-click or left-click…in full screen single viewport…with no tool boxes open. I think in UE4, you still have to select a BSP brush before you can edit it, right? The entire level is just ‘one big brush’, in these other editors.

You can’t replace art and artists, but the idea is to replace the limitations of texture maps(heavy file sizes) and static meshes(limited poly counts) with procedural data. I don’t see it happening any time soon either, but at least the voxel block games are going strong, and at least Carmack is/was trying to make it happen. :slight_smile: I myself prefer BSP over blocks and static meshes, as you might be able to tell, heh.