Level Design tools not quite fast enough, for solo level designers.

Minecraft is a game, with a live voxel editor, I believe… But yes, voxels are the future, and static meshes will be going out the door as well as BSP eventually.

It’s good that 3D apps are getting some more integration with games, but a bigger problem to me is that 3D apps need to be more universalized, by having the same file formats and tool terminology and hotkey presets and functions and such. I started with Unreal Ed(UE1), then Maya for 4-5 years, then modo, so I’m glad I got out of most of those sorts of technical problems fairly early on. =p