Level Design Ambidexterity

So here’s a question I’ve been thinking about lately:
Would you be able to tell if the level was designed by a right-handed person or left-handed?

As I righty, I prefer to feel more secure on the left side rather than on the right one.
I started thinking about it the more I played Rainbow Six: Siege.
A lot of the times in that game it feels like if I were to flip what I see on the screen horizontally, I’d feel more comfortable…

Also, I have a really hard time picturing the whole level in my head as easily or quickly as in CS or other games.
Maybe it’s just because the levels are so complex, and I’m totally on the wrong trail.
But it’s an interesting topic nonetheless, what do you guys think?