I have a Trigger Volume that when the player overlaps it, the Crawl variable is made True. When the player leaves the volume, Crawl is made false… and the player stands up again. This currently works fine. However, I also need to change the Max Speed of the Walk from 1000 to 200 and back again. I’ve tried casting to the CharacterMovementComponent, but I’m getting a compile error and I don’t know how to change it. Any help would be great, please?