Level blueprint bind to an event defined in a component

It’s possible to make a level blueprint where I bind to an actor’s event, like Actor Overlap begin, etc…

Is it possible to do this same kind of binding to events in a component? Like if my actor has a component inside that fires an event, can I bind to this directly the same way I can to an Actor’s event?

Right now the only way I see, is on BeginPlay of the level blueprint, I acquire a reference to the actor and get the component, and manually bind. This adds some extra tedious steps, and requires a giant BeginPlay code block in the level blueprint for every instance of an event that needs to be bound, instead of just doing it the easy way like you do for Actor events.