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Level Blueprint BeginPlay event not running

I tried attaching a print string after BeginPlay in my level’s blueprint to test this further but I never see anything. Why is this happening?

Might need to add a tiny delay before the print string…

I tried that. Didn’t do anything.

Maybe Print String isn’t ticked to log to screen…
Also ensure Begin Play isn’t a copy of Begin Play…
Try to set an F9 Breakpoint on Print String node…

Sorry. I found the error. I was inheriting my gamemode class from Base instead of the other one.