# Lets Make:  Pawn from  Blueprint in a Blank Project

**URL:** <https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [March 22, 2014, 5:33pm UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498 "2014-03-22T17:33:07Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Dig\_Squid](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dig_squid/32/1145423_2.png) [@Dig\_Squid](https://forums.unrealengine.com/u/Dig_Squid)\
**Post date:** [March 23, 2014, 8:02am UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498/10 "2014-03-23T08:02:08Z")

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Good idea about a tutorial that goes from blank to something useful. I’ll see if I can put something like that together next week!

We actually have something just like that already for C++ on the wiki, and a some of it still relevant if you are using BPs:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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