# Lets Make:  Pawn from  Blueprint in a Blank Project

**URL:** <https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [March 22, 2014, 5:33pm UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498 "2014-03-22T17:33:07Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Midnight640](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Midnight640](https://forums.unrealengine.com/u/Midnight640)\
**Post date:** [March 26, 2014, 7:53am UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498/21 "2014-03-26T07:53:44Z")

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\*\*Rambo20 \*\*paste this and save it as thenamedoesnotmatter.ini ; Then Go To Edit\>Project Settings\>Engine\>Input\>import and then you should have it

```auto

 
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
bEnableMouseSmoothing=True
DoubleClickTime=0.200000
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=RightControl,bShift=False,bCtrl=True,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Lclick",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Rclick",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="RollLeft",Key=Q,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="RollRight",Key=E,bShift=False,bCtrl=False,bAlt=False)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=1.000000)
AxisMappings=(AxisName="LookRight",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
bAlwaysShowTouchInterface=False
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=Tilde
bRequireCtrlToNavigateAutoComplete=False

```

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**Author:** ![zombie112](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zombie112](https://forums.unrealengine.com/u/zombie112)\
**Post date:** [March 26, 2014, 7:57pm UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498/22 "2014-03-26T19:57:05Z")

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That’s a different ini than you have in the first post, just a heads up. 🙂

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**Author:** ![anonymous\_user\_0fa1a659](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0fa1a659](https://forums.unrealengine.com/u/anonymous_user_0fa1a659)\
**Post date:** [March 27, 2014, 11:12pm UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498/23 "2014-03-27T23:12:19Z")

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Hey there! I like the way this is going, but my problem right now is that if i have the Capsule as the camera’s parent, when I move my mouse to the side, the camera just keeps moving. I know why that is, but don’t you have the same problem too? Considering we kind of have the same blueprint?  
The weird thing is if I have the camera as the Capsule’s parent, that problem isnt there, but I don’t think having the camera as the game character’s parent isn’t right. Or is it?  
Cheers.

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**Author:** ![Midnight640](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Midnight640](https://forums.unrealengine.com/u/Midnight640)\
**Post date:** [March 28, 2014, 6:50am UTC](https://forums.unrealengine.com/t/lets-make-pawn-from-blueprint-in-a-blank-project/498/24 "2014-03-28T06:50:44Z")

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Wwell the .ini is very easy to make i think everyone can make it , the idea is to know what should be bound to axis and what to action :).

- someone might want to name the input “askjh” instead of MoveForward. 😛

\*\*\*\* my hierarchy is Is  
**Capsule[ROOT]**  
— **Mesh**  
— **Springarm**  
----- **Camera** ( the camera is attached to the springarm)  
also check the rotate with controller settings

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