I have an Intel i7-3970X 3.5ghz with 32gb ram and I’m using the 4.10 because when I started working on my project 4.11 was still a preview and so I’m trying to finish it with 4.10
Basically I’m following all the threads here and in other forums about lights/lightmass/.ini files and-so-on, and I’ve tried to follow all the basic rules without exagerating (to say the truth my settings are way lower than all the setting I’ve read around):
World setting
Static lighting level scale: 0.3
Num indirect lighting bounces: 20
Indirect lighting quality: 10
Indirect lighting smoothness: 1
Lightmap compression: off
Medium quality building light
.ini setting (I’ve started from rafaeris ones and gone low)
NumIrradianceCalculationPhotons = 4096
NumHemisphereSamples = 64
IndirectPhotonDensity = 500
IndirectIrradiancePhotonDensity = 250
IndirectPhotonSearchDistance = 180
my lightmaps reach 2048 just for the floor and the ceiling (that are huge) 1024 just for some walls (really long ones) and then decades from 512 (for other walls and complicated items) to 64 (for bushes outdoor, really tiny/simple objects)
Looking to my project with this setting I wouldn’t say “it will take a lot” for the build, even just because I’m looking at your project, or at other projects, full of objects (which seem to be high quality ones), with way higher settings than mine, built in 3-5 hours (rafaeris’ last is built in 40-50 minutes!)
So that’s why I’m struggling: what am I doing so wrong? which is the huge mistake I’m missing?