Lets make Lightmass EPIC (and understandable)

I’m doing a bunch of test with the default ini.

I’m getting much better results with a low static lighting level scale (From .8 to .1) than any other settings. I’m even leaving lighting quality to 1, smoothness to 1, bounces to 10-20. I set my lightmaps res higher/uncompressed and I’m getting better results and faster!

Time to reconsider my old workflow I think. (for skylight-lit only scenes, at least).

Quick test for the indirect lighting quality alone. Lightmaps res are 1024, scale set to .4

Quality = 6 (4mins30sec build time)
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Quality = 1 (1min32s build time)
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Not a huge difference imo. build time is a lot higher with 6 tho.

Static lighting level scale alone now (with indirect lighting quality set to 1)

Scale = 1 (1min13s build time)
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Scale .4 (1min 32s build time)
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Scale .1 noticed the extruded lines on the walls receive some shadowing :slight_smile: 3mins19s build time tho.

In this scene, it’s clear that the best setting is the scale.