Did you get any better solution? It’s really a big change working with more light channel.
I have just a point light above the head of my player character mesh (character BP) and want to shine some light with it. But it should not affect the character mesh itself, only all meshes around the player BP. Using channel, I have to change all light and/or all objects for specific channels. Any “somewhat” easy way to solve this?
Of course all other lights in the world should affect the character mesh.