Lerp does not work with timeline

for your script you will want to go to your get world location node at top left and right click the output pin, select promote to variable, then insert the set variable node just after the move to point event (where your first print strings are). then you can either get that variable or drag off the out pin on the set node and connect that to the A pin on the lerp vector. That’s assuming that scene component that your getting the location from is moving.

I’m not sure on your end location but you could do the same as the above and make it a variable as well if its going to move about.

Repeat for the rotations as well. Or you can combine the location and rotations into a single transform variable and break it as needed.