# Lens flares changes exposure and brightens the background?

**URL:** <https://forums.unrealengine.com/t/lens-flares-changes-exposure-and-brightens-the-background/1722181>\
**Category:** Rendering\
**Tags:** lens-flares, Post-Processing, unreal-engine, question\
**Created:** [March 1, 2024, 10:32am UTC](https://forums.unrealengine.com/t/lens-flares-changes-exposure-and-brightens-the-background/1722181 "2024-03-01T10:32:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![johanstrom\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johanstrom\_1](https://forums.unrealengine.com/u/johanstrom_1)\
**Post date:** [March 1, 2024, 10:32am UTC](https://forums.unrealengine.com/t/lens-flares-changes-exposure-and-brightens-the-background/1722181/1 "2024-03-01T10:32:49Z")

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Is there any way to control how lens flares are blended in the post process stack?

For me the lens-flares seem to multiply with exposure and change the exposure of where the lens flare is on screen. When in reality a lens flare should be mixed with the luminance calculated by exposure and other color adjustments and not enhance the final image.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/c/9/ec9bcc9fde749fbd8bdfe04dd9c230d5e14b26c2.jpeg)  
_No lens flare, background is unlit and dark (as it should)_

* * *

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/e/8/5e84f3558d845c93ce7a93c7694a20296ae8d369.jpeg)  
_Lens flare brightens so you can see in the dark._
