Lens Flare that follows the sun rotation/ Post Processing Lens flare without offset?

Hey, I need some help with a way to have a Lens flare that follows the sun rotation.
Apparently I should make a trace that follows the sun rotation somehow and attach a particle to it but I’m not really sure how to do that. I just want to attach a simple Lens Flare Texture, nothing complicated.
Ideally I would like to use the Lens flare function already on the Post processing volume and make it so it casts only 1 Lens Flare exactly on the center of the bright spot but It offsets it no matter what. If somebody knew a workaround to this that be amazing.