# Lens Flare in Mobile UE5.3

**URL:** <https://forums.unrealengine.com/t/lens-flare-in-mobile-ue5-3/1832806>\
**Category:** Rendering\
**Tags:** lens-flares, Post-Processing, unreal-engine, question\
**Created:** [April 30, 2024, 9:00am UTC](https://forums.unrealengine.com/t/lens-flare-in-mobile-ue5-3/1832806 "2024-04-30T09:00:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Krishna\_Chaithan1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Krishna\_Chaithan1](https://forums.unrealengine.com/u/Krishna_Chaithan1)\
**Post date:** [April 30, 2024, 9:00am UTC](https://forums.unrealengine.com/t/lens-flare-in-mobile-ue5-3/1832806/1 "2024-04-30T09:00:26Z")

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Hi, I’m trying to implement Lens Flare in Mobile. According to ue 5.3 Document Lens Flare is supported and I’m Using Deferred Rendering.

Lens Flare Properties **Yes**  **Yes** [Rendering Features for Mobile Games in Unreal Engine](https://dev.epicgames.com/documentation/en-us/unreal-engine/rendering-features-for-mobile-games-in-unreal-engine)

How to make this work?

Thanks.
