So long as you guys are organized and have coders, I’m looking to get my feet wet in level design with a small team. I have some experience in UDK and UE4. I’m not a master by any means but I understand the development process as well as design principles. I have a couple years experience working on a very small failed indie project. Mostly lighting, particle effects, and level design. However I have a rudimentary knowledge of texture/material, blueprints (event triggers, mob AI, camera, etc.), GDD (Game Design Documents) creation, non-disclosure agreements, project management to name a few. I’m always learning more about the engine and development practices. I can provide screens of my work. I also have some artists that I can contract for concepts, etc. from the last project. They’re always looking to bolster their portfolios.