Seems like the event timer to reset the character’s gravity multiplier didn’t trigger for some reason.
It could have been due to the very low time set. The timer had it’s start variation set to 0.2 try zeroing it out and see if it fixes the problem
The time of the timer cannot be smaller than its delay variance. (otherwise you get an orange warning in the output log that the timer may fail)
Though 0,1 seconds is a very small window to even use the ledge hover function.