I’m making a little realtime seasonal system (a few trees on an island that have to go through 4 seasons in 1 minute!)
I bumped on a little problem, growing the leaves on a bare tree…
Now I have a particle system set up that spawns meshes(leaves) on a skel/vert mesh(the tree).
Is there a way to make the leaves automatically rotate towards the tree? Like the pivot of the leaf towards the face normals of the tree?
Now they just spawn on the surface at a random angle, which obviously, isn’t the way to go!
Any of you people know the answer to my problem? Would be great!