# Leaves look horribly green

**URL:** <https://forums.unrealengine.com/t/leaves-look-horribly-green/461229>\
**Category:** Rendering\
**Tags:** speedtree, tree, unreal-engine, question\
**Created:** [February 2, 2020, 12:39pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229 "2020-02-02T12:39:14Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 2, 2020, 12:39pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/1 "2020-02-02T12:39:14Z")

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why my tree leaves are horribly green instead of natural dark green. Tree is from speedtree 8 and it was fine in the ST8 but in ue4 it looks very bad. can anybody help?

 ![296217-highresscreenshot00010.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/6/c5619791fd4c8819756d85f8a15856737372fbd5.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 2, 2020, 12:57pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/2 "2020-02-02T12:57:09Z")

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Can you show the texture and material?

A fix would be to back off the saturation in the albedo texture.

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**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 2, 2020, 5:02pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/3 "2020-02-02T17:02:11Z")

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Here is the material(basic speedtree mat) and the albedo

 ![296220-screenshot-194.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/c/cccc3c0002086dfcf124330d62e8eb38853ac088.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 2, 2020, 5:18pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/4 "2020-02-02T17:18:46Z")

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Ok, first thing I’d try is disconnecting that subsurfacecolor. Where does that get you?..

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<div class="post-metadata">

**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 2, 2020, 6:49pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/5 "2020-02-02T18:49:24Z")

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this happens without subsurf.

 ![296237-highresscreenshot00011.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/3/2/032e1d1b969a4c318b6c734371bf3fcfe11ef8be.jpeg)

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**Author:** ![Marcis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcis/32/1103070_2.png) [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Post date:** [February 2, 2020, 7:30pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/6 "2020-02-02T19:30:21Z")

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Considering how “sunny” your level is I think it looks appropriate.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 2, 2020, 7:36pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/7 "2020-02-02T19:36:08Z")

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Worse, eh? )

The only other thing I can see, is maybe set those texture params back to their default ( the ones with the yellow ticks ).

I think it does look normal in your first pic, but not the extra green parts…

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<div class="post-metadata">

**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 2, 2020, 8:05pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/8 "2020-02-02T20:05:21Z")

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figured it out. now visual effects. how to make it better?

 ![296240-highresscreenshot00030.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/e/6fe6dd533496d0faa9d47bba245e379e3e0a44dc.jpeg)

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 3, 2020, 8:53am UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/9 "2020-02-03T08:53:45Z")

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What was the problem?..

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<div class="post-metadata">

**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 3, 2020, 11:00am UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/10 "2020-02-03T11:00:17Z")

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subsurface texture was the main problem. i used the albedo as subsurface and done some changes in the albedo texture. that fixed the problem.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 3, 2020, 11:23am UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/11 "2020-02-03T11:23:37Z")

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Ah - told ya!.. 😉

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<div class="post-metadata">

**Author:** ![MH\_Tamal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MH\_Tamal](https://forums.unrealengine.com/u/MH_Tamal)\
**Post date:** [February 3, 2020, 8:51pm UTC](https://forums.unrealengine.com/t/leaves-look-horribly-green/461229/12 "2020-02-03T20:51:53Z")

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Thank you
