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Leave visuals statics while the actor has physics

I’m making pinball game with pixel art style, and i want the ball to has physics, but don’t want it to visually rotate because pixels don’t do that, how can i make to keep track of the rotation while keep the ball visually static? if i lock the rotation the ball don’t rotated at all, photos including the ball rotated and the ball with the rotation locked

nest the ball under the physics ball, and change the ball component rotation to absolute.