# Learning Templates \[Blueprint Power\]

**URL:** <https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 26, 2015, 3:32pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964 "2015-02-26T15:32:43Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [April 16, 2015, 10:30pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/76 "2015-04-16T22:30:18Z")

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Updated :  
Basic Top/Down RPG Template

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [April 17, 2015, 2:15pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/77 "2015-04-17T14:15:22Z")

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Updated :  
Asteroids Game

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [April 23, 2015, 5:39pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/78 "2015-04-23T17:39:44Z")

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Updated :

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**Author:** ![Stache](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Stache](https://forums.unrealengine.com/u/Stache)\
**Post date:** [April 23, 2015, 9:21pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/79 "2015-04-23T21:21:05Z")

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Your BP code is impressively clean. I am a beginner programmer and your examples are helping me improve.

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**Author:** ![0vr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0vr](https://forums.unrealengine.com/u/0vr)\
**Post date:** [April 23, 2015, 10:27pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/80 "2015-04-23T22:27:05Z")

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> [@unit23;241995](#):
>
> Exactly what i need, converted your AI example what appears to be successfully to 4.7.2
> 
> Thank You!
> 
> **Update**  
> The basic Enemy has default values “Waypoints assigned”  
> I removed the Eyetrace and Patrol function, Trace is better done with Pawnsensing (build in AI module) and Patrol wasn’t really working for me.

If it was an improvement, mind uploading please? Or explaining a bit of what you did?

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**Author:** ![0vr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0vr](https://forums.unrealengine.com/u/0vr)\
**Post date:** [April 23, 2015, 10:30pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/81 "2015-04-23T22:30:14Z")

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Are these ready for mobile?

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**Author:** ![Luftbauch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Luftbauch](https://forums.unrealengine.com/u/Luftbauch)\
**Post date:** [April 24, 2015, 6:48am UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/82 "2015-04-24T06:48:01Z")

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Impressive. You shoot the nice templates out, like my grandma pieces of food, if she is talking with full mouth, and without teeth.  
Ty 🙂

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [April 24, 2015, 12:32pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/83 "2015-04-24T12:32:23Z")

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> [@Stache;278057](#):
>
> Your BP code is impressively clean. I am a beginner programmer and your examples are helping me improve.

> [@Luftbauch;278233](#):
>
> Impressive. You shoot the nice templates out, like my grandma pieces of food, if she is talking with full mouth, and without teeth.  
> Ty 🙂

Thanks !

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [May 3, 2015, 8:13pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/85 "2015-05-03T20:13:54Z")

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Updated :

Dead links fixed (thanks for reports)  
More bugs Fixed !

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**Author:** ![AdamF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AdamF](https://forums.unrealengine.com/u/AdamF)\
**Post date:** [May 11, 2015, 12:52pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/87 "2015-05-11T12:52:04Z")

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Hi loved the templates so far, amazingly helpful, thank you!!!  
Since you asked… could we possibly have something like a melee type combination attack, like original double dragon or final fight for instance. So each button attack press has a sequence of attacks that can increase in strength,with animation? but not necessary with animation. 🙂  
Or maybe something harder as a car traffic system, much like [Unity Asset Store - The Best Assets for Game Making](https://www.assetstore.unity3d.com/en/#!/content/21626)  
If not, I have an abandoned project because I gave up how to implement it. where the player would be in a maze environment, where the objective would be to match the cards, so in a room there would be a grid system, where there would be an amount of cards that would be displayed then turned over at random locations, so the player would have to get from one location to the other and match the cards in the level. I must admit this was a massive undertaking for me as my programming knowledge is next to zero. Obviously I was unable to do this 🙂 any help much appreciated.

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**Author:** ![Sonnerick](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sonnerick](https://forums.unrealengine.com/u/Sonnerick)\
**Post date:** [May 13, 2015, 4:50am UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/88 "2015-05-13T04:50:27Z")

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Gratz Man!)

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**Author:** ![anonymous\_user\_2a09f2b7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2a09f2b7](https://forums.unrealengine.com/u/anonymous_user_2a09f2b7)\
**Post date:** [May 20, 2015, 2:23pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/91 "2015-05-20T14:23:31Z")

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Cool all Atari games made in Unreal 4. We need also River Raid, Enduro, Frostbite…😉

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**Author:** ![brunocintra](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunocintra](https://forums.unrealengine.com/u/brunocintra)\
**Post date:** [May 20, 2015, 11:00pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/92 "2015-05-20T23:00:45Z")

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this is amazing, thank you dude, as a beginner this was very helpful.

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**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [May 21, 2015, 5:02pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/93 "2015-05-21T17:02:45Z")

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> [@lunyBunny;295743](#):
>
> Cool all Atari games made in Unreal 4. We need also River Raid, Enduro, Frostbite…😉

😃 i totaly forgot Frostbite , i will try to make it when i have some free time

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<div class="post-metadata">

**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [May 31, 2015, 9:14pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/94 "2015-05-31T21:14:05Z")

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preview of upcoming template

 ![Scrs.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/e/74ed618b9d4990c4732ee070d3937a6a56023c00.png)

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**Author:** ![jhai\_salvador](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jhai\_salvador](https://forums.unrealengine.com/u/jhai_salvador)\
**Post date:** [June 6, 2015, 1:46pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/95 "2015-06-06T13:46:59Z")

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Hi! im new to UE, so thanks for these tutorial, 😃

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**Author:** ![Galeon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Galeon](https://forums.unrealengine.com/u/Galeon)\
**Post date:** [June 7, 2015, 10:03am UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/96 "2015-06-07T10:03:32Z")

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Thank you for these tutorials 🙂

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<div class="post-metadata">

**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [June 7, 2015, 5:31pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/97 "2015-06-07T17:31:26Z")

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> [@jhai\_salvador;305693](#):
>
> Hi! im new to UE, so thanks for these tutorial, 😃

> [@Galeon;306042](#):
>
> Thank you for these tutorials 🙂

you’re welcome

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**Author:** ![jonjonjon11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jonjonjon11](https://forums.unrealengine.com/u/jonjonjon11)\
**Post date:** [June 9, 2015, 6:48am UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/98 "2015-06-09T06:48:14Z")

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Could you please expand on the 3D side scroller with the template dude with basic attacks?

or a 2.5D or 2D one with basic attacks. Trying to make a sidescrolling fighting game but got nothing to learn from other than a bunch of ones that only have characters run and jump.

Oh and some documentation, just basic info, on how to go about editing/replacing stuff. I’d like to use that memory game too and use a totally different layout, but keep basically the same algorithm for random patterns. Some info on how to make my own custom patterns would be cool too, like if I’m using the thing to teach people certain patterns for certain shapes and all that.

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<div class="post-metadata">

**Author:** ![Mhousse1247](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mhousse1247](https://forums.unrealengine.com/u/Mhousse1247)\
**Post date:** [June 10, 2015, 1:36pm UTC](https://forums.unrealengine.com/t/learning-templates-blueprint-power/21964/99 "2015-06-10T13:36:26Z")

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> [@jonjonjon11;307014](#):
>
> Could you please expand on the 3D side scroller with the template dude with basic attacks?
> 
> or a 2.5D or 2D one with basic attacks. Trying to make a sidescrolling fighting game but got nothing to learn from other than a bunch of ones that only have characters run and jump.
> 
> Oh and some documentation, just basic info, on how to go about editing/replacing stuff. I’d like to use that memory game too and use a totally different layout, but keep basically the same algorithm for random patterns. Some info on how to make my own custom patterns would be cool too, like if I’m using the thing to teach people certain patterns for certain shapes and all that.

I was working on an advanced Platformer Template with(Climbing,Attcks,enemy ai,platforms,…) but not finished yet

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