# Leap Motion, vive, floating hands, grab

**URL:** <https://forums.unrealengine.com/t/leap-motion-vive-floating-hands-grab/414641>\
**Category:** XR Development\
**Tags:** leapmotion, leap-motion, unreal-engine, Blueprint, question\
**Created:** [January 15, 2018, 7:50pm UTC](https://forums.unrealengine.com/t/leap-motion-vive-floating-hands-grab/414641 "2018-01-15T19:50:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![nebula42](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nebula42](https://forums.unrealengine.com/u/nebula42)\
**Post date:** [January 15, 2018, 7:50pm UTC](https://forums.unrealengine.com/t/leap-motion-vive-floating-hands-grab/414641/1 "2018-01-15T19:50:47Z")

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Hi Guys,

Does anyone know how to get the floating hands to grab objects, for the leap motion?

I know getnamo has a tutorial but its for a riggedcharacter. Has anyone got this working for floating hands? I’ve followed a couple of other posts, havn’t got anywhere. I’m including a screenshot to show the blueprints i’ve put together from the answers I’ve seen already and the tutorial, but i don’t know how to integrate.

- Getnamo’s [original tutorial is here][1] but this is for rigged character
- Getnamo [left a screenshot in a post here][2] for someone asking same question which I copied but don’t know how to integrate

Please help me?! PS. - I am non technical programmer

 ![227148-bp-leapmotion.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/2/c/32c3ef8d3ff157d8f52705c45dd692b563a4cdef.jpeg)

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**Author:** ![anonymous\_user\_07d424dd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_07d424dd](https://forums.unrealengine.com/u/anonymous_user_07d424dd)\
**Post date:** [June 3, 2019, 8:05am UTC](https://forums.unrealengine.com/t/leap-motion-vive-floating-hands-grab/414641/2 "2019-06-03T08:05:16Z")

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Hi! Same problem here… Did you find a solution?
