# Layered Material question

**URL:** <https://forums.unrealengine.com/t/layered-material-question/294777>\
**Category:** Asset Creation\
**Tags:** normal-maps, unreal-engine, question\
**Created:** [September 28, 2014, 11:02am UTC](https://forums.unrealengine.com/t/layered-material-question/294777 "2014-09-28T11:02:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Chimp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chimp](https://forums.unrealengine.com/u/Chimp)\
**Post date:** [September 28, 2014, 11:02am UTC](https://forums.unrealengine.com/t/layered-material-question/294777/1 "2014-09-28T11:02:06Z")

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I’m following this official tutorial to get a moss material on top of a rock material using Mat functions, layerBlend and a WorldAligned\_blend for the moss to show only in the z up.

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>
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The problem I’m having is the normal map of the top material (moss) is not showing at all. After some searching I found that the layerblend\_simple only shows the base materials normal map. (You guys may want to change that as the tutorial clearly shows both normal maps working in the final screen shot)  
Now if I use a layerBlend\_standard, which blends all mats normals apparently, I get an error because of the pixelNormalWS used n the WorldAligned\_blend? Is there something missing in the tut perhaps?  
Any help would be greatly appreciated, thanks.

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**Author:** ![Chimp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chimp](https://forums.unrealengine.com/u/Chimp)\
**Post date:** [September 29, 2014, 3:00am UTC](https://forums.unrealengine.com/t/layered-material-question/294777/2 "2014-09-29T03:00:50Z")

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Worked it out.  
I used a Transform in place of the world aligned blend along with the LayerBlend\_standard mentioned above instead of LayerBlend\_simple which the tutorial tells you to use…

I now have all normal maps showing.
