I’ve got a layered material with four layers, when I connect any texture set (and I’ve tried many) to the fourth layer blend inputs and paint onto a component, that component stops compiling and remains checkered.
I can get it to compile again by either disconnecting the fourth layer blend inputs or loading the color/rough/normals for one of the other 3 working layers into the t2d’s for that fourth layer network.
After googling extensively and struggling with this for over a day, I’m hoping someone here can recommend a fix I haven’t tried.
Images to help diagnose the issue attached. If there’s anything additional that would be helpful please let me know and I’ll reply with screens of it! Thanks!!
(Note: In the picture showing four materials rendering on the terrain, the fourth material has it’s outputs disconnected. When connected again, all components break due to my having previously painted that layer into all components layer_info’s during testing. If I had fresh layer_info, only components with that 4th layer paint on them would break.)