# Layered Control Rig does not properly show when playing in editor, previews badly and when finding a workaround to it not showing up in editor, it still doesn't show up in a build. Is this system meant to work in game ?

**URL:** <https://forums.unrealengine.com/t/layered-control-rig-does-not-properly-show-when-playing-in-editor-previews-badly-and-when-finding-a-workaround-to-it-not-showing-up-in-editor-it-still-doesnt-show-up-in-a-build-is-this-system-meant-to-work-in-game/2855804>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [November 14, 2026, 12:51pm UTC](https://forums.unrealengine.com/t/layered-control-rig-does-not-properly-show-when-playing-in-editor-previews-badly-and-when-finding-a-workaround-to-it-not-showing-up-in-editor-it-still-doesnt-show-up-in-a-build-is-this-system-meant-to-work-in-game/2855804 "2026-11-14T12:51:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rossana3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rossana3](https://forums.unrealengine.com/u/Rossana3)\
**Post date:** [November 14, 2026, 12:51pm UTC](https://forums.unrealengine.com/t/layered-control-rig-does-not-properly-show-when-playing-in-editor-previews-badly-and-when-finding-a-workaround-to-it-not-showing-up-in-editor-it-still-doesnt-show-up-in-a-build-is-this-system-meant-to-work-in-game/2855804/1 "2026-11-14T12:51:50Z")

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There are many issues with the layered control rig:

1. You must add the control rig (layered) onto the character BEFORE you add an animation track or the rig will be misaligned and have zero effect on the character.
2. When scrolling in sequencer the Layered rig animation will not always show up or often show up wrong.
3. Even when you make all of it work, this set up will not work when playing the game, where in fact only the animation clip will show up and none of the work on the layered rig. (is this system design solely to edit animation and then save the new asset ? if so it would be good to mention it)
4. When finding a workaround to it not playing in editor by adding Animation mode keys at the start of the sequence: frame 0 mode animation blueprint, frame 1 Use custom mode. Which is a fragile workaround as it doesn’t ensure sequencer preview works everytime either. This workaround will sometime work when playing in editor but NEVER work in build.

Again if this system is not designed to be working in game it would be good to know, if not is there any ways to make it work as it would be incredibly useful not to have to constantly bake all animations !

Thank you 🙂
