I’m trying to use the Layered blend per bone, but it doesn’t seem to be working.
I’m using the standard blue man and his skeleton for my work.
I have made an aim offset that I am trying to blend with the walking/running animation, but it is mostly ignored. Not completely ignored, there are some minor changes, but it is not a full blend as it should be. It might have something to do with the IK bones that are on the skeleton, but I am not sure.
Tell me what info you need to help and I will provide it.
Screenshots, videos, whatever.