# Lawful Explosive Mammoth Pistol does not respect cloaking

**URL:** <https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866>\
**Category:** Issues and Bug Reporting\
**Tags:** Status-Backlogged, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [March 21, 2026, 7:45am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866 "2026-03-21T07:45:55Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 21, 2026, 7:45am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/1 "2026-03-21T07:45:55Z")

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### Summary

If you pull the Lawful Explosive Mammoth Pistol out while effected by an ability that gives cloaking (like Hope’s Stealth Specialist ability) the gun will be visible as if you were not cloaked

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Become Cloaked  
Switch to Lawful Explosive Mammoth Pistol

### Expected Result

Cloaked Gun

### Observed Result

Visible Gun

### Platform(s)

PC

### Upload an image

 ![Discord_B1eNeYVL4c.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/b/06bc960f9a2f776086158428e21e019021b974e3.png)

### Additional Notes

Its quite likely that other new exotics are impacted by the same issue and maybe even some older ones

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 23, 2026, 1:07am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/2 "2026-03-23T01:07:57Z")

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![Discord_fxBhaf9tXm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/c/f8ca3cd90cdc3d35240e6d804235784688f6acc8.jpeg)  
I can confirm that this issue also carries over to the Lawful Shockwave Rocket Launcher

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 24, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/3 "2026-03-24T19:30:03Z")

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Bumping. Need 1 more vote so that the bug report bot can see this issue thats effecting the live battle royale.

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 27, 2026, 2:45am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/4 "2026-03-27T02:45:12Z")

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I would guess that it effects the 3rd lawless item if its effecting the other 2 but i haven’t got a chance to test it yet

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 29, 2026, 10:59pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/5 "2026-03-29T22:59:11Z")

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![Discord_QfRFZ68eLj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/4/764e7331db80ee478136222c271a0a60db60c984.jpeg)

The Lawful heavy impact tracking rifle also does not respect cloaking

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 31, 2026, 12:05am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/6 "2026-03-31T00:05:56Z")

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One more vote for a bug that effects multipile weapons in the live version of the battle royale?

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<div class="post-metadata">

**Author:** ![Chompster86](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chompster86/32/736123_2.png) [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Post date:** [March 31, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/8 "2026-03-31T16:08:02Z")

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Just wanted to add this as a note, this bug happens with almost every exotic that has a special wrap attached. I was able to test it before the stealth splashes were removed.

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<div class="post-metadata">

**Author:** ![ChesseTheWasp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chessethewasp/32/1044816_2.png) [@ChesseTheWasp](https://forums.unrealengine.com/u/ChesseTheWasp)\
**Post date:** [March 31, 2026, 10:04pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/9 "2026-03-31T22:04:54Z")

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I assume cloaking is putting a custom shader over the weapons that overrides the base weapons, but that code is running before the code that puts the exotic wrap over a gun which then overrides the shader a 2nd time.

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**Author:** ![TheGamerSide67](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thegamerside67/32/1062962_2.png) [@TheGamerSide67](https://forums.unrealengine.com/u/TheGamerSide67)\
**Post date:** [April 1, 2026, 11:13pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/12 "2026-04-01T23:13:10Z")

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> I assume cloaking is putting a custom shader over the weapons that overrides the base weapons, but that code is running before the code that puts the exotic wrap over a gun which then overrides the shader a 2nd time. - @ChesseTheWasp

I think so to, that does sound the most logical.

I also tested it, and having the same issue with the Heisted weapons, all lawful weapons, Midas’s guilded Eye DrumGun, Eradicator weapons, Unstable weapons, Double and Trouble and finally, Oscar’s Frenzy Auto Shotgun. Those are just the quick ones I found, through a one time run through. Some of these weapons fix themselves after unequipping and reequipping.

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 17, 2026, 7:46am UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/13 "2026-09-17T07:46:25Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/lawful-explosive-mammoth-pistol-does-not-respect-cloaking/2707866/14 "2026-11-03T20:00:28Z")

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FORT-1082343 has been ‘Backlogged’. This is an issue that is in a queue to be addressed.
