# \[LAUNCHING SESSION\] - MAJOR Issue

**URL:** <https://forums.unrealengine.com/t/launching-session-major-issue/1978593>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 16, 2024, 2:09pm UTC](https://forums.unrealengine.com/t/launching-session-major-issue/1978593 "2024-08-16T14:09:58Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![HeyPickledDave](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/heypickleddave/32/1123929_2.png) [@HeyPickledDave](https://forums.unrealengine.com/u/HeyPickledDave)\
**Post date:** [August 16, 2024, 3:15pm UTC](https://forums.unrealengine.com/t/launching-session-major-issue/1978593/7 "2024-08-16T15:15:33Z")

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upon opening the project, UEFN is supposed to automatically update the uplugin file VersePath if it doesn’t match the project Verse path  
I’m very much interested in any information/logs that could help figure out why it’s happening in some cases

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