# Launcher ignores -http=wininet when startpage is not marketplace

**URL:** <https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355>\
**Category:** C++\
**Tags:** launcher-issue, unreal-engine, bug-report, editor, CPP, question\
**Created:** [August 20, 2015, 2:09pm UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355 "2015-08-20T14:09:59Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![TriNityGER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trinityger/32/477231_2.png) [@TriNityGER](https://forums.unrealengine.com/u/TriNityGER)\
**Post date:** [August 20, 2015, 2:09pm UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/1 "2015-08-20T14:09:59Z")

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Engine Version: 4.10 on branch master(08.19.2015)  
Only occures when the editor starts the launcher itself!

I noticed that the Epic Games Launcher seems to ignore the -http=wininet command when it is started in the standard community tab. If it started in the marketplace tab, everythings working fine.  
So `OpenLauncher(false, TEXT("ue/marketplace"), TEXT(-http=wininet));` works fine whereas `OpenLauncher(false, TEXT("ue"), TEXT(-http=wininet));` ignores the command.

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**Author:** ![\_Epic\_Antony](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_Epic\_Antony](https://forums.unrealengine.com/u/_Epic_Antony)\
**Post date:** [August 26, 2015, 5:07pm UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/2 "2015-08-26T17:07:11Z")

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Hi TriNityGER,

I believe the OpenLauncher does not support command line arguments any more, but i have forwarded the issue to another developer to see if there is a work around you could use.

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**Author:** ![\_Epic\_Antony](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_Epic\_Antony](https://forums.unrealengine.com/u/_Epic_Antony)\
**Post date:** [August 27, 2015, 9:56am UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/3 "2015-08-27T09:56:23Z")

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Hi TriNityGER,

Instead of adding -http=wininet to the OpenLauncher Command, can you try adding the following to Engine.ini:

```
[Networking]
UseLibCurl=false

```

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<div class="post-metadata">

**Author:** ![TriNityGER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trinityger/32/477231_2.png) [@TriNityGER](https://forums.unrealengine.com/u/TriNityGER)\
**Post date:** [August 27, 2015, 11:12am UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/4 "2015-08-27T11:12:40Z")

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Doesn’t seem to work 😕 The launcher complains again that no connection can be established.

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<div class="post-metadata">

**Author:** ![\_Epic\_Antony](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_Epic\_Antony](https://forums.unrealengine.com/u/_Epic_Antony)\
**Post date:** [August 28, 2015, 2:48pm UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/5 "2015-08-28T14:48:28Z")

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Just to confirm you put this in the ini for the launcher and not the Engine?

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<div class="post-metadata">

**Author:** ![TriNityGER](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trinityger/32/477231_2.png) [@TriNityGER](https://forums.unrealengine.com/u/TriNityGER)\
**Post date:** [August 28, 2015, 3:13pm UTC](https://forums.unrealengine.com/t/launcher-ignores-http-wininet-when-startpage-is-not-marketplace/329355/6 "2015-08-28T15:13:37Z")

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Whoops sorry I thought I had to put it in the engines ini. Yes, it works now! I just put it in the BaseEngine.ini and it works, finally! Thanks \<3

EDIT: Just as a sidenote, you should add this tip to the Troubleshooting Launcher Problems site on the wiki 😉
