# Launch Player in the Air With a Trigger?

**URL:** <https://forums.unrealengine.com/t/launch-player-in-the-air-with-a-trigger/333794>\
**Category:** Character & Animation\
**Tags:** unreal-engine, fps, feedback, question\
**Created:** [September 29, 2015, 7:43pm UTC](https://forums.unrealengine.com/t/launch-player-in-the-air-with-a-trigger/333794 "2015-09-29T19:43:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 29, 2015, 8:24pm UTC](https://forums.unrealengine.com/t/launch-player-in-the-air-with-a-trigger/333794/2 "2015-09-29T20:24:45Z")

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Hi rantoniotti,

I would try using a blueprint that, when an overlapping actor is present, triggers a “Launch Character” node in the direction you want them to go. You can find my tutorial for one here:

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