# Launch photo taken with cardboard camera in cardboard app

**URL:** <https://forums.unrealengine.com/t/launch-photo-taken-with-cardboard-camera-in-cardboard-app/430052>\
**Category:** Asset Creation\
**Tags:** google-cardboard, vr-use-focus, unreal-engine, UE4, question\
**Created:** [July 23, 2018, 12:54pm UTC](https://forums.unrealengine.com/t/launch-photo-taken-with-cardboard-camera-in-cardboard-app/430052 "2018-07-23T12:54:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_df1c3801](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_df1c3801](https://forums.unrealengine.com/u/anonymous_user_df1c3801)\
**Post date:** [July 23, 2018, 12:54pm UTC](https://forums.unrealengine.com/t/launch-photo-taken-with-cardboard-camera-in-cardboard-app/430052/1 "2018-07-23T12:54:36Z")

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Hi  
I have got some photos that I took with Google cardboard camera that I can view using my cardboard headset. Now I want to use those same assets in a VR demo. So from my entry level i want to be able to embed the photo into e.g. a sphere and then when i focus on it, launch the photo so i can view in the same way that I view direct.

I have managed to download the asset as a jpg for the static frame and set that as a texture, but how do i get the interactive 360 degree asset into unreal and then launch it when i focus on the sphere with the corresponding photo?

Is there anyone who can help me understand how i do that?

thanks
